Andrew Ferguson is an experienced animator, character designer, and director specializing in loose, expressive action/comedy 2D cartoons for young audiencesYou're here because, like me, you love cartoons and collaborating with like-minded creatives. This page presents a window into my television animation career from 2008 onward. Highlights: Rick and Morty, Space King, The Ghost and Molly McGee, Luke Pearson's Hilda, The Proud Family: Louder and Prouder, and Craig McCracken's Wander Over Yonder. Stay tooned as I ramp up into adding a dozen indie productions to the roster as well, including many of my own. ✊🔥🔥🔥
Andrew Ferguson
Ottawa, Canada (1.613.898.5766)
[email protected]
★ Featured ★
★ Animation ★
★ Super Dooper Body Bros ★
Fitness coach brothers force healthy habits upon unsuspecting "clients", in this cheeky parody of 90s health PSAs with found footage and a NEStalgic twist.Independent production, 2026
★ Robbiehood ★
Outlawed and declawed, a rogue ex-cop vows to protect and serve his city, even if it means breaking the law he once upheld. A fun action/comedy Robin Hood story set in urban modernity, steezy with street art and a cool-as-heck soundtrack.Animatic in development, 2021
Lofi music demos, 2023 and 2024
★ The Street Magician ★
A struggling street performer sneaks a snack and is caught by the beat cop.
Made for my Sheridan BAA thesis project, this goofy homage to Charlie Chaplin is delivered in a rubber hose style and packed with classic cartoon gags.BAA Thesis project, 2008
★ Character Design Portfolio ★


































★ Related Material ★
• Tea of the Kingdom • 2024The result of a class I took to learn 3D animation in Maya. I'm not very good with it, but managed to hack my way to a fun result. How? It's a secret to everybody 🔥
• Interview with ZeBirdBrain • 2020Toon Boom master Marie-Ève invited me to chat about character design for her winterfest guest series on Youtube.
• Drawing Process • 2019I take a drawing from rough to final, and took my sweet time with it too.
• Character Design Exploration • 2019Experimentation with recording my design process, while sharing progress with our development partners
• Animation Demo Reel • 2018After transitioning from animation into character design, I assembled this collection to wrap up and celebrate my best work from the first era of my career.
• Super Smash Bros Melee, Reanimated • 2016Ottawa animators teamed up to make this fan reimagination of a popular game. I tackled a stampede of Yoshis and Ness warping into town ala Back to the Future.
★ Career Timeline ★
Space King • 2026
★ Super Dooper Body Bros • 2026
Rick and Morty (s8-9) • 2024-2025
The Proud Family • 2023
Goldie • 2023
Strange Planet • 2022
Hilda (s3) • 2022
Pinecone & Pony • 2021
The Ghost and Molly McGee • 2020-2022
★ Robbiehood • 2020
Hilda (s2) • 2019
★ Series Development • 2019-2021
If You Give A Mouse A Cookie • 2017
Hilda (s1) • 2016
Atomic Puppet • 2015
Star Versus the Forces of Evil • 2014
Wander Over Yonder • 2013
Harvey Beaks (pilot) • 2013
Fish Hooks • 2010-2012
Kick Buttowski • 2009
Jimmy Two Shoes • 2008
★ The Street Magician • 2008
Being Ian • 2007
[Chaotic] • 2007
BAA Animation • 2004-2008
★ Highlights ★
Space King • character design & animation • 2026
I doubled down on indie and began offering my skills to cheer for the underdogs, starting with some of the most based creators I've ever met, Tom & Don of FlashGitz. Lots of my people already work here! 🔥Rick and Morty • animation • 2024-2025
I contracted with Lighthouse and then with Mercury on seasons 8 and 9, respectively. RAM might be the only show on my resumé that my family actually recognizes.The Ghost and Molly McGee • posing specialist • 2020-2022
On top of all the artwork, I revised animation posing, acted as bridge between the animation and builds departments, provided character design support, and even trained my junior after passing a milestone of 1500 drawings. I also animated on S2. ...I might be a wizard!Hilda • character & prop design • 2015-2021
Right after my first character design gig, Mercury loaded me up with 3 full seasons of this gem, plus some animation on the demo. With rising director Andy Coyle leading creative, we had tons of room to build from scratch. I laid claim to as many monsters, maps, and board game designs as possible.Star Versus the Forces of Evil • special posing • 2013
Working alongside animation director Emma Gignac, I provided character artwork to guide animators and push their posing in appealing ways.Fish Hooks • posing director & animation • 2011
After supervising animation in S1, we switched up the system and I became posing pass QC for the whole team, working directly with Ren & Stimpy superstar Bob Jaques. Fun gig!Kick Buttowski • posing revisionist & animation • 2009
Noticed for my drawing ability as an animator, I mentored under Emmy award-winning animation director Graham MacDonald, who was posing director at this time.
★ Series Development • design director • 2019-2021
Writer/musician Pat Patenaude and I co-developed a series with Big Jump Entertainment. This unique opportunity had me rocking a multifaceted generalist role and design from scratch. Ultimately we let the option expire, but I still intend on producing this for Pat in whichever capacity he sees fit.★ Passion Projects
I've been making my own characters and worlds since sentience first clicked. This drive to create is my raison d'être, and my primary goal is to complete as many of these projects as possible, in whichever format fits best. 🩵Freelance • character and prop design •
I occasionally accept development and series gigs with studios and indie creators if my main quest isn't too demanding.
Resumé:
Thank you for visiting
Service work isn't my only aspiration! I have a multitude of independent projects in progress and my eyes are open for intriguing creative opportunities. Sometimes I lead small teams of my own, and these days I'm leaning more into mentorship, direction, and IP development.• • •If any of this resonates with you, I'm happy to discuss a partnership. Hope to hear from you soon!
( email here 👇)















